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Although no public decency laws exist in New Carthage that will stop you from running around naked, most people prefer to wear some form of clothing.

You will start the game with two customizable clothing objects, cloth1 and cloth2. You may obtain pre-defined pieces of clothing in character generation using the style command (These will replace your cloth1 and cloth2 items, up to a maximum of two). If you wish to create your own clothing however, you may begin with either the cloth items you start with, or alter other basic clothing items obtained in character generation or in the game world.

When wearing clothing, you may layer multiple garments by wearing them in the logical order you would put them on in reality - undergarments to outergarments. Clothing you put on goes over the top of any previously worn articles (if any) provided they cover the same body areas. Removing them will require removing the outer articles before being able to access those underneath.

Here's a quick tutorial to get you started. It's also worth noting that if you want to check the existing messages on a piece of clothing use:

To get a full list of clothing messages that can be altered.

@messages <clothing>

For this basic guide we will be updating a piece of clothing to a synth-leather cowboy duster.

Rename the clothing item to "duster".

@rename <clothing> to "duster"

Set the description of the clothing item, this is seen when someone issues the 'look <clothing>' command.

@describe duster as "A long riding coat of tough cowboy material, no doubt worn by some tough cowboy on those tough roundups of old."

Before wearing your new piece of clothing, you'll have to set the areas on which it fits:

@coverage duster is arms,shoulders,chest,abdomen,groin,legs

This sets the body area the item will cover, in this case: arms, shoulders, chest, abdomen, groin and legs. You may use individual body areas or grouped body areas (in this example, 'arms' is used, which covers shoulders, upper arms, forearms. See 'help @coverage' for more information.

One of the most important messages to be set on your clothing is 'worn'. This text will integrate into your description when you are wearing the clothing.

@worn duster is "A long khaki canvas coat trimmed in leather hangs from %p shoulders to %p ankles, protecting %o from harsh desert storms."

This description uses pronoun substitions, tokens that will be automatically replaced with the relevant pronouns of the wearer. This allows you to set a piece of clothing that does not require re-describing if another gender wears it, or you must write the clothing messages to be gender neutral. The "%p" and "%o" are "pronoun subs" and you can learn more about them at the pronouns page.

You may also set gender specific worn descriptions:

@male <clothing> is "<message>"
@female <clothing> is "<message>"

Now all you have to do is 'wear duster' and Voila!--You are clothed! You can remove the clothing with 'remove duster'.

Additional messages that may be updated on clothing items:

@wear <clothing> is "<message>" -- Sets the message seen when an item of clothing is put on or 'worn'
@remove <clothing> is "<message>" -- Sets the message seen when an item of clothing is removed.
@strip <clothing> is "<message>" -- Sets the message seen when an item of clothing is stripped from the wearer by another party.
@dress <clothing> is "<message>" -- Sets the message seen when a person is dressed in the item by another party.
@tease <clothing> is "<message>" -- Sets the message seen when the 'tease <clothing>' command is issued.
@game_description <clothing> is "<message>" -- Sets the message seen when the item is inspected using the 'inspect <clothing>' command.

When doing a strip/dress description, %N is the name of the player performing the strip/dress, %I refers to the person having the item stripped from them, and %D refers to the person being dressed in the item.

To see a summary of which areas of your body are covered or not, use the command:


This will display a list of body areas and what items of clothing are covering them. The order of layers can be read from top (outermost) to bottom (innermost).

To set an item of clothing to reveal or hide the nudity messages underneath it, utilize the commands:

@opaque <item> -- Sets the item opaque, the clothing or nudities underneath it will NOT be seen.
@transparent <item> -- Sets the item transparent - the clothing or nudities underneath it WILL be seen.

For more in depth control over what can and cannot be seen through your clothing (or to make clothing with more complex transparencies, like a helmet that covers your face but shows your eyes) go to clothing tags.

For a significantly more in depth guide to creating clothing, check out the tailor guide.

For further details about nakedness and nudity, check the nudity page.